Artefacts, Upgrades, and Consumables
Woven Artefacts
Throughout The Great Weave you will come into contact with various other artefacts. Some of these you will earn by accomplishing heroic feats or going on Quests, some you will find while on your journey. Below you will find the various artefacts, upgrades, and consumables and the rules that accompany them.
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It is always best to tell your opponent what kind of upgrades you have before a game starts, this applies to Artifacts as well as consumables. Be a good person.
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The Great Weave is meant to be played with the Woven Artefacts, these work the same as Awakened Artefacts found on page 76 of the Forbidden Power book. These Woven Artefacts will be given to (and sometimes taken away from) you by the NEO if you're playing with one.
Consumables
​Consumables are one-time use upgrades that that disappear once they have been used. Some consumables are much more complicated than your every-day potion and can be crafted by collecting various different consumables in-between games.
When crafting complicated consumables, the original ingredients are used up, and cannot be used in a game.​
Consumable:
Scroll of the Future
When read out loud, the spell contained within this scroll gives the reader unnatural foresight
At the beginning of any phase, the bearer of the Scroll of the Future can declare they are reading the scroll. Immediately after the scroll is read, the user can immediately do one of the following:
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Cast a single spell in the Hero phase
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Make a normal move in the Move phase with a unit
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Shoot with a single unit in the Shooting phase
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Make a charge move in the Charge phase
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Make a pile-in action and attack with a single unit in the Combat phase.
Consumable:
Weavers Woe
The presence of grey plastic on the battlefield doesn't make the Weaver angry with you, just disappointed.
In your hero phase, select an enemy unpainted unit. One friendly painted unit may re-roll hit and wound rolls of 1 against this unit in either the shooting phase, or the combat phase, but not both.
Consumable:
Godly Payment
You find yourself in the possession of the first part of a deamon's name, and you can call on it to provide protection, but at a cost.
In any phase pick any HERO model to provide Payment, and any unit to be the Protected.
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The HERO suffers D3 wounds
The Protected receive +1 to save rolls until your next hero phase.
Upgrades
Upgrades can be assigned to those with the HERO keyword. A HERO can only upgrade once, but you can swap out upgrades for any you own between games. Some upgrade all weapons and some only a selection. Be aware these upgrades work in addition to any Artefacts of Power. Sometimes upgrades can be given to those without the HERO keyword, if this is possible it will be written in the description of the upgrade.​